Homebrew software for the Nintendo GameCube mainly consists of emulators for other systems, as well as several popular homebrew utilities. Swiss is an “all-in-one homebrew utility”, including a file browser, and the ability to force software to use different video modes that aren't officially supported, such as progressive scan or 16:9. Homebrew 'Launchers' (Softmod) When you don't have a disc in your Gamecube it launches the authentic BIOS, which has the date and time, a memory card manager, and can launch games. The homebrew launchers are in the category of 'BIOS-like thing'. In Wii Homebrew Launcher, go to Emulator channel, select 'GameCube Homebrew' channel and select the homebrew to load. Gamecube On Wii Homebrew Dolphin is an open source Wii and GameCube emulator that supports the majority of games for both consoles. Emulators on PSP; External links. Vita Hack guide (hacks.guide) List of emulators and homebrew for the Vita (GBAtemp) List of emulators for the Vita (Wololo) Official RetroArch Vita thread (Libretro) RetroArch/Libretro thread (GBAtemp) RetroArch Vita nightly builds (Libretro) Collection for Henkaku Hombrew (PSXHax) References.
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Homebrew Channel | |
---|---|
Type | Downloadable (third party) |
Developer(s) | Team Twiizers |
Platform(s) | Wii Channels |
Release date(s) | April 2, 2008 |
Genre(s) | Utility |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller, Guitar Controller |
Compatibility | 5 Perfect |
GameIDs | HAXXHB, OHBCHB, LULZHB |
See also... | Dolphin Forum thread |
The Homebrew Channel is a freeware homebrew application loader that was developed to provide a way of easily running unofficial software on the Wii console. Once installed, it appears as a standard Wii Channel on the Wii Menu. When launched, it displays a list of applications found on an SD card or USB drive. The user then selects an application to launch by using a Wii Remote or GameCube controller. It also accepts application uploads via a USB Gecko or TCP/IP (over Wi-Fi or Ethernet), which allows for quick application testing during development. When launched from the Wii Menu, the Homebrew Channel will check for updates to itself and automatically download them if the user chooses to do so.
Switch Homebrew Gamecube Emulator
The functionality provided by the Homebrew Channel is provided by Dolphin directly, so the HBC is not needed (except to work around Dolphin's broken Wii homebrew detection in some cases).
- 1Emulation Information
- 2Problems
Emulation Information
Pre-1.1.3 Black Screen
Wii Homebrew Apps Gamecube Emulator
The developers of the Homebrew Channel had placed traps into the program to prevent the Homebrew Channel from loading in Dolphin. There are other problems in pre-1.1.3 versions, which won't be documented here. The 1.1.3 release of the Homebrew Channel, which is now open source, has removed the anti-Dolphin code.
Missing SD card adapter support
Dolphin does not emulate the official Nintendo memory card to SD card adapter, used to store applications to launch. See issue 11757. The Homebrew Channel also supports USB and the Wii SD slot, which are properly emulated.
Problems
Networking
Network initialization never completes. Fixed since at least 5.0-10472.
3ds Homebrew Gamecube Emulator
Direct3D
Using Direct3D with XFB enabled will cause the screen go black, but the app stills work normally otherwise. Use OpenGL to solve this. Fixed since at least 5.0-10472.
Configuration
This channel does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Homebrew Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Homebrew Ps2 Emulator For Wii
Homebrew Gamecube Emulator
Testing
This channel has been tested on the environments listed below:
Gamecube Emulator For Homebrew
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r7598 | Windows 7 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | All issues in the Problems section are present. | SephirothFanatic |
3.0 | Windows 7 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | All issues in the Problems section are present. | SephirothFanatic |
3.0-376 | Windows 7 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | Starts and runs normally, except when reloading or exiting with the Home button. | SephirothFanatic |
5.0-1422 | Linux (Debian sid) | Intel Core i5-4210H @ 3.5GHz | NVIDIA GeForce GT 940 | Everything works (including launching homebrew, returning to Wii menu, shutting down) except networking. | Léo |
5.0-2742 | Windows 7 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | With D3D and XFB disabled looks normal but cannot launch homebrew; enabling XFB to real made it look black, but didn't crash. Using OGL and XFB to real seems to work normally, except for network. | EblfIYH |
5.0-3951 | Windows 10 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | Now, it crashes with D3D. OpenGL still work | EblfIYH |
5.0-3965 | Windows 10 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | D3D works again, with the same problems | EblfIYH |
5.0-10472 | Windows 10 | Intel Core I5 4670K @ 4.3GHz | NVIDIA GeForce GTX 1060 | D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS | Miksel12 |