Homebrew Gamecube Emulator

Homebrew software for the Nintendo GameCube mainly consists of emulators for other systems, as well as several popular homebrew utilities. Swiss is an “all-in-one homebrew utility”, including a file browser, and the ability to force software to use different video modes that aren't officially supported, such as progressive scan or 16:9. Homebrew 'Launchers' (Softmod) When you don't have a disc in your Gamecube it launches the authentic BIOS, which has the date and time, a memory card manager, and can launch games. The homebrew launchers are in the category of 'BIOS-like thing'. In Wii Homebrew Launcher, go to Emulator channel, select 'GameCube Homebrew' channel and select the homebrew to load. Gamecube On Wii Homebrew Dolphin is an open source Wii and GameCube emulator that supports the majority of games for both consoles. Emulators on PSP; External links. Vita Hack guide (hacks.guide) List of emulators and homebrew for the Vita (GBAtemp) List of emulators for the Vita (Wololo) Official RetroArch Vita thread (Libretro) RetroArch/Libretro thread (GBAtemp) RetroArch Vita nightly builds (Libretro) Collection for Henkaku Hombrew (PSXHax) References.

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Homebrew
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Homebrew Channel

Type Downloadable (third party)
Developer(s)Team Twiizers
Platform(s)Wii Channels
Release date(s) April 2, 2008
Genre(s)Utility
Input methodsWii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller, Guitar Controller
Compatibility5
Perfect
GameIDsHAXXHB, OHBCHB, LULZHB
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Homebrew Channel is a freeware homebrew application loader that was developed to provide a way of easily running unofficial software on the Wii console. Once installed, it appears as a standard Wii Channel on the Wii Menu. When launched, it displays a list of applications found on an SD card or USB drive. The user then selects an application to launch by using a Wii Remote or GameCube controller. It also accepts application uploads via a USB Gecko or TCP/IP (over Wi-Fi or Ethernet), which allows for quick application testing during development. When launched from the Wii Menu, the Homebrew Channel will check for updates to itself and automatically download them if the user chooses to do so.

Switch Homebrew Gamecube Emulator

The functionality provided by the Homebrew Channel is provided by Dolphin directly, so the HBC is not needed (except to work around Dolphin's broken Wii homebrew detection in some cases).

  • 1Emulation Information
  • 2Problems
Homebrew Gamecube Emulator

Emulation Information

Homebrew gamecube emulator wii

Pre-1.1.3 Black Screen

Wii Homebrew Apps Gamecube Emulator

The developers of the Homebrew Channel had placed traps into the program to prevent the Homebrew Channel from loading in Dolphin. There are other problems in pre-1.1.3 versions, which won't be documented here. The 1.1.3 release of the Homebrew Channel, which is now open source, has removed the anti-Dolphin code.

Missing SD card adapter support

Dolphin does not emulate the official Nintendo memory card to SD card adapter, used to store applications to launch. See issue 11757. The Homebrew Channel also supports USB and the Wii SD slot, which are properly emulated.

Problems

Networking

Network initialization never completes. Fixed since at least 5.0-10472.

3ds Homebrew Gamecube Emulator

Direct3D

Using Direct3D with XFB enabled will cause the screen go black, but the app stills work normally otherwise. Use OpenGL to solve this. Fixed since at least 5.0-10472.

Configuration

This channel does not need non-default settings to run properly.

Gamecube

Version Compatibility

The graph below charts the compatibility with Homebrew Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14209(current)
2.0(r5384)

Homebrew Ps2 Emulator For Wii

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Homebrew Gamecube Emulator

Testing

This channel has been tested on the environments listed below:

Gamecube Emulator For Homebrew

Test Entries
Revision OS Version CPU GPU Result Tester
r7598Windows 7Intel Quad Core Xeon @ 2.8GHzATI Radeon HD 5770All issues in the Problems section are present.SephirothFanatic
3.0Windows 7Intel Quad Core Xeon @ 2.8GHzATI Radeon HD 5770All issues in the Problems section are present.SephirothFanatic
3.0-376Windows 7Intel Quad Core Xeon @ 2.8GHzATI Radeon HD 5770Starts and runs normally, except when reloading or exiting with the Home button.SephirothFanatic
5.0-1422Linux (Debian sid)Intel Core i5-4210H @ 3.5GHzNVIDIA GeForce GT 940Everything works (including launching homebrew, returning to Wii menu, shutting down) except networking.Léo
5.0-2742Windows 7Intel Celeron G1610 @ 2.6GHzIntel HD GraphicsWith D3D and XFB disabled looks normal but cannot launch homebrew; enabling XFB to real made it look black, but didn't crash. Using OGL and XFB to real seems to work normally, except for network.EblfIYH
5.0-3951Windows 10Intel Celeron G1610 @ 2.6GHzIntel HD GraphicsNow, it crashes with D3D. OpenGL still workEblfIYH
5.0-3965Windows 10Intel Celeron G1610 @ 2.6GHzIntel HD GraphicsD3D works again, with the same problemsEblfIYH
5.0-10472Windows 10Intel Core I5 4670K @ 4.3GHzNVIDIA GeForce GTX 1060D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPSMiksel12

Gamecube Emulator For Homebrew 3ds

Gameplay Videos


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